Rabu, 4 Julai 2018

FIX DAMAGE HEADLAMP H4 SOCKET (PROTON GEN2/PERSONA) lampu persona/gen2

Lampu proton sering MALAP/TIDAK HIDUP??

Jikalau lampu tidak hidup ,first kena buat kita check relay dekat fuse box,try tukar relay dahulu.

Jika masalah diatas selesai, maksudnya hanya relay/fius yang mempunyai masalah.
Biasanya masalah ini berlaku akibat soket yang cair/ wayar yang terdedah 



Kita boleh mengatasi masalah ini dengan membeli ceramic H4 socket di kedai sparepart atau secara online

  • Kita kenalpasti dahulu wayar yang perlu disambungkan. 


wayar diatas disambungkan dengan wayar putih


wayar disebelah kiri disambungkan dengan wayar hitam

wayar kanan disambungkan dengan wayar biru


  • Sambungkan ketiga2 wayar , solder sekali jika mahu ikatan lebih kuat dan tahan


  • Gunakan wire heat shrink untuk menghalang dan melindungi wayar dari terdedah kepada  air dan panas  di kawasan engine bay. 
  • Balut ketiga wayar dengan wire tape untuk kekemasan wayar 

  • Test bulb / LED H4


  • Pasang semula bulb ,buka lock pin bulb h4, masukkan bulb mengikut lubangnya, lock kembali bulb pastikan ianya kemas dan kukuh, 



selesai... mudah dan murah
pemasangan/ proses ini boleh dijalankan dengan cepat jika mempunyai kemahiran soldering yang baik..hahaha.

xtry xtau kan.. atleast skill bertambah..
thanks for reading


Selamat Mencuba
feel free to ask question

Isnin, 13 Ogos 2012

Computer Component


Motherboard

The motherboard is the main component inside the case. It is a large rectangular board with integrated circuitry that connects the other parts of the computer including the CPU, the RAM, the disk drives (CD, DVD, hard disk, or any others) as well as any peripherals connected via the ports or the expansion slots.
Components directly attached to the motherboard include:
  • The CPU (Central Processing Unit) performs most of the calculations which enable a computer to function, and is sometimes referred to as the "brain" of the computer. It is usually cooled by a heat sink and fan. Most newer CPUs include an on-die Graphics Processing Unit (GPU).
  • The Chipset, which includes the north bridge, mediates communication between the CPU and the other components of the system, including main memory.
  • The Random-Access Memory (RAM) stores the code and data that are being actively accessed by the CPU.
  • The Read-Only Memory (ROM) stores the BIOS that runs when the computer is powered on or otherwise begins execution, a process known as Bootstrapping, or "booting" or "booting up". The BIOS (Basic Input Output System) includes boot firmware and power management firmware. Newer motherboards use Unified Extensible Firmware Interface(UEFI) instead of BIOS.
  • Buses connect the CPU to various internal components and to expansion cards for graphics and sound.
    • Current
      • PCI Express: for expansion cards such as graphics, sound, network interfaces, TV tuners, etc.
      • PCI: for other expansion cards.
      • SATA: for disk drives.
    • Obsolete
      • AGP: superseded by PCI Express.
      • ATA
      • VLB: VESA Local Bus, superseded by AGP.
      • EISA
      • Micro Channel architecture
      • ISA: expansion card slot format obsolete in PCs, but still used in industrial computers.
  • Ports for external peripherals. These ports may be controlled directly by the south bridge I/O controller or provided by expansion cards attached to the motherboard.
    • USB
    • Memory Card
    • FireWire
    • eSATA
    • Graphic Card
    • SCSI
Graphic Card

Modem 


Secondary Storage Devices




Fixed Media Devices

  • Hard disk drives: a hard disk drive (HDD; also hard drive, hard disk, or disk drive)[2] is a device for storing and retrieving digital information, primarily computer data. It consists of one or more rigid (hence "hard") rapidly rotating discs (often referred to as platters), coated with magnetic material and with magnetic heads arranged to write data to the surfaces and read it from them.
  • Solid-state drives: a solid-state drive (SSD), sometimes called a solid-state disk or electronic disk, is a data storage device that uses solid-state memory to store persistent data with the intention of providing access in the same manner of a traditional block I/O hard disk drive. SSDs are distinguished from traditional magnetic disks such as hard disk drives (HDDs) or floppy disk, which are electromechanical devices containing spinning disks and movable read/write heads.
  • RAID array controller - a device to manage several internal or external hard disks and optionally some peripherals in order to achieve performance or reliability improvement in what is called a RAID array.

Removable Media Devices

  • Optical Disc Drives for reading from and writing to various kinds of optical media, including Compact Discs such as CD-ROMs, DVDs, DVD-RAMs and Blu-ray Discs. Optical discs are the most common way of transferring digital video, and are popular for data storage as well.
  • Floppy disk drives for reading and writing to floppy disks, an outdated storage media consisting of a thin disk of a flexible magnetic storage medium. These were once standard on most computers but are no longer in common use. Floppies are used today mainly for loading device drivers not included with an operating system release (for example, RAID drivers).
  • Zip drives, an outdated medium-capacity removable disk storage system, for reading from and writing to Zip disks, was first introduced by Iomega in 1994.
  • USB flash drive plug into a USB port and do not require a separate drive. USB flash drive is a typically small, lightweight, removable, and rewritable flash memory data storage device integrated with a USB interface. Capacities vary, from hundreds of megabytes (in the same range as CDs) to tens of gigabytes (surpassing Blu-ray discs but also costing significantly more).
  • Memory card readers for reading from and writing to Memory cards, a flash memory data storage device used to store digital information. Memory cards are typically used on mobile devices. They are thinner, smaller and lighter than USB flash drives. Common types of memory cards are SD and MS.
  • Tape drives read and write data on a magnetic tape, and are used for long term storage and backups.






Input

  • Text input devices
    • Keyboard - a device to input text and characters by depressing buttons (referred to as keys or buttons).
  • Pointing devices
    • Mouse - a pointing device that detects two dimensional motion relative to its supporting surface.
      • Optical Mouse - uses light (laser technology) to determine mouse motion.
    • Trackball - a pointing device consisting of an exposed protruding ball housed in a socket that detects rotation about two axes.
    • Touchscreen - senses the user pressing directly on the monitor.
  • Gaming devices
    • Joystick - a hand-operated pivoted stick whose position is transmitted to the computer.
    • Game pad - a hand held game controller that relies on the digits (especially thumbs) to provide input.
    • Game controller - a specific type of controller specialized for certain gaming purposes.
  • Image, Video input devices
    • Image scanner - a device that provides input by analyzing images, printed text, handwriting, or an object.
    • Web cam - a video camera used to provide visual input that can be easily transferred over the internet.
  • Audio input devices
    • Microphone - an acoustic sensor that provides input by converting sound into electrical signals.

Output

  • Printer - a device that produces a permanent human-readable text or graphic document.
    • Laser printer
    • Inkjet printer
    • Dot matrix printer
    • Thermal printer
  • Computer monitors
  • Speakers
  • Mouse

Computer Classification


(1) Micro computers: These computers use a microprocessor chip and this chip is used instead of CPU means that this microprocessor chip works as a CPU.
These computers are also called personal computers. Two major types of these computers are laptop or Desktop computers. Only one user uses these computers at time that's why they are also known as personal computers.

(2) Mini Computers: These are powerful computer. These computers come into existence in 1960s at that time mainframe computer was very costly. Mini computers were available in cheap prices, so users start using it.

(3) Mainframe Computer: It as a very powerful and large computer. You can get idea of its power as it can handle processing of many users at a time.
Terminals are used to connect a user to this computer and users submit there task through mainframe. Terminal is a device which has keyboard and a screen. By using terminal users put inputs into the computer and get the output through screen.

(4) Super Computers: As the name "super computer" specifies that these are most powerful computers even than mainframe. Actually, when we optimize a mainframe computer then we get super computer.

(5) Microprocessor: You will find these computers everywhere. Microprocessor chips are used in many devices as I-pod, DVD, headphone etc.

History & Generation Of Computer

There Is 5 Generation Of Computer :
 The First Generation:  1946-1958 (The Vacuum Tube Years) 
VACUUM TUBE
        The first generation computers were huge, slow, expensive, and often undependable.  In 1946 two Americans, Presper Eckert, and John Mauchly built the ENIAC electronic computer which used vacuum tubes instead of the mechanical switches of the Mark I.  The ENIAC used thousands of vacuum tubes, which took up a lot of space and gave off a great deal of heat just like light bulbs do.  The ENIAC led to other vacuum tube type computers like the EDVAC (Electronic Discrete Variable Automatic Computer) and the UNIVAC I (UNIVersal Automatic Computer).
        The vacuum tube was an extremely important step in the advancement of computers.  Vacuum tubes were invented the same time the light bulb was invented by Thomas Edison and worked very similar to light bulbs.  It's purpose was to act like an amplifier and a switch.  Without any moving parts, vacuum tubes could take very weak signals and make the signal stronger.  Vacuum tubes could also stop and start the flow of electricity instantly (switch).  These two properties made the ENIAC computer possible.
        The ENIAC gave off so much heat that they had to be cooled by gigantic air conditioners.  However even with these huge coolers, vacuum tubes still overheated regularly.  It was time for something new. 






The Second Generation:  1959-1964 (The Era of the Transistor) 
        The transistor computer did not last as long as the vacuum tube computer lasted, but it was no less important in the advancement of computer technology.  In 1947 three scientists, John Bardeen,William Shockley, and Walter Brattain working at AT&T's Bell Labs invented what would replace the vacuum tube forever.  This invention was the transistor which functions like a vacuum tube in that it can be used to relay and switch electronic signals.
        There were obvious differences between the transisitor and the vacuum tube.  The transistor was faster, more reliable, smaller, and much cheaper to build than a vacuum tube.  One transistor replaced the equivalent of 40 vacuum tubes.  These transistors were made of solid material, some of which is silicon, an abundant element (second only to oxygen) found in beach sand and glass.  Therefore they were very cheap to produce.  Transistors were found to conduct electricity faster and better than vacuum tubes.  They were also much smaller and gave off virtually no heat compared to vacuum tubes.  Their use marked a new beginning for the computer.  Without this invention, space travel in the 1960's would not have been possible.  However, a new invention would even further advance our ability to use computers.



The Third Generation:  1965-1970 (Integrated Circuits - Miniaturizing the Computer) 
       Transistors were a tremendous breakthrough in advancing the computer.  However no one could predict that thousands even now millions of transistors (circuits) could be compacted in such a small space.  The integrated circuit, or as it is sometimes referred to as semiconductor chip, packs a huge number of transistors onto a single wafer of siliconRobert Noyce of Fairchild Corporation and Jack Kilby of Texas Instruments independently discovered the amazing attributes of integrated circuits.  Placing such large numbers of transistors on a single chip vastly increased the power of a single computer and lowered its cost considerably.
        Since the invention of integrated circuits, the number of transistors that can be placed on a single chip has doubled every two years, shrinking both the size and cost of computers even further and further enhancing its power.  Most electronic devices today use some form of integrated circuits placed on printed circuit boards-- thin pieces of bakelite or fiberglass that have electrical connections etched onto them -- sometimes called a mother board.

        These third generation computers could carry out instructions in billionths of a second.  The size of these machines dropped to the size of small file cabinets. Yet, the single biggest advancement in the computer era was yet to be discovered. 




The Fourth Generation:  1971 (The Microprocessor) 




        







This generation can be characterized by both the jump to monolithic integrated circuits(millions of transistors put onto one integrated circuit chip) and the invention of the microprocessor (a single chip that could do all the processing of a full-scale computer).  By putting millions of transistors onto one single chip more calculation and faster speeds could be reached by computers.  Because electricity travels about a foot in a billionth of a second, the smaller the distance the greater the speed of computers.
        However what really triggered the tremendous growth of computers and its significant impact on our lives is the invention of the microprocessor.  Ted Hoff, employed by Intel (Robert Noyce's new company) invented a chip the size of a pencil eraser that could do all the computing and logic work of a computer.  The microprocessor was made to be used in calculators, not computers.  It led, however, to the invention of personal computers, or microcomputers.




The Fifth Generation:  Computer Systems project

The Fifth Generation Computer Systems project (FGCS) was an initiative by Japan's Ministry of International Trade and Industry, begun in 1982, to create a "fifth generation computer" which was supposed to perform much calculation using . It massive parallel processing.was to be the result of a massive government/industry research project in Japan during the 1980aimed to create an "epoch-making computer" with supercomputer -like performance and to provide a platform for future developments in artificial intelligence.
The term fifth generation was intended to convey the system as being a leap beyond existing machines. Computers using vacuum tubes were called the first generation; transistor sand diodes, the second; integrated circuits, the third; and those using microprocessors, the fourth. Whereas previous computer generations had focused on increasing the number of logic elements in a single CPU, the fifth generation, it was widely believed at the time, would instead turn to massive numbers of CPUs for added performance. The project was to create the computer over a ten year period, after which it was considered ended and investment in a new, Sixth Generation project, began. Opinions about its outcome are divided: Either it was a failure, or it was ahead of its time.

Sabtu, 11 Ogos 2012

What Is Computer Network




  1. A computer network, or simply a network, is a collection of computers and other hardware components interconnected by communication channels that allow sharing of resources and information.
  2. Where at least one process in one device is able to send/receive data to/from at least one process residing in a remote device, then the two devices are said to be in a network. Simply, more than one computer interconnected through a communication medium for information interchange is called a computer network.
  3. Networks may be classified according to a wide variety of characteristics, such as the medium used to transport the data, communications protocol used, scale, topology, and organizational scope.
  4. Communications protocols define the rules and data formats for exchanging information in a computer network, and provide the basis for network programming. Well-known communications protocols include Ethernet, a hardware and link layer standard that is ubiquitous in local area networks, and the Internet protocol suite, which defines a set of protocols for internetworking, i.e. for data communication between multiple networks, as well as host-to-host data transfer, and application-specific data transmission formats.
  5. Computer networking is sometimes considered a sub-discipline of electrical engineering, telecommunications, computer science, information technology or computer engineering, since it relies upon the theoretical and practical application of these disciplines.

Network Properties:


  • Facilitate communications 
Using a network, people can communicate efficiently and easily via email, instant messaging, chat rooms, telephone, video telephone calls, and video conferencing.

  • Permit sharing of files, data, and other types of information
In a network environment, authorized users may access data and information stored on other computers on the network. The capability of providing access to data and information on shared storage devices is an important feature of many networks.
  • Share network and computing resources
In a networked environment, each computer on a network may access and use resources provided by devices on the network, such as printing a document on a shared network printer. Distributed computing uses computing resources across a network to accomplish tasks.
  • May be insecure
A computer network may be used by computer hackers to deploy computer viruses or computer worms on devices connected to the network, or to prevent these devices from normally accessing the network (denial of service).
  • May be difficult to set up
A complex computer network may be difficult to set up. It may also be very costly to set up an effective computer network in a large organization or company.

Application When Using Internet

How Is Computer Work


  • The word computer refers to an object that can accept some input and produce some output. In fact, the human brain itself is a sophisticated computer, and scientists are learning more about how it works with each passing year. Our most common use of the word computer, though, is to describe an electronic device containing a microprocessor.
  • A microprocessor is a small electronic device that can carry out complex calculations in the blink of an eye. You can find microprocessors in many devices you use each day, such as cars, refrigerators and televisions. The most recognized device with a microprocessor is the personal computer, or PC. In fact, the concept of a computer has become nearly synonymous with the term PC.

When you hear PC, you probably envision an enclosed device with an attached video screen, keyboard and  some type of a pointing device, like a mouse or touchpad. You might also envision different forms of PCs, such as desktop computers, towers and laptops. The term PC has been associated with certain brands, such as Intel processors or Microsoft operating systems.



The System in Computer

  • designed for use by one person at a time
  • runs an operating system to interface between the user and the microprocessor
  • has certain common internal components described in this article, like a CPU and RAM
  • runs software applications designed for specific work or play activities
  • allows for adding and removing hardware or software as needed

What Is Computer System

Parts in Our Computer
  1. A computer is a general purpose device that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem.
  2. computer consists of at least one processing element and some form of memory. The processing element carries out arithmetic and logic operations, and a sequencing and control unit that can change the order of operations based on stored information.
  3. The first electronic digital computers were developed between 1940 and 1945 in the United Kingdom and United States. Originally they were the size of a large room, consuming as much power as several hundred modern personal computers (PC).